Friday, November 28, 2014

Team buildin' does not have t' be borin', ye scurvy dogs!

The game is set in Port Royal, Jamaica in the 17th century. It was a time of great opportunity for the wise and quick-witted, but a treacherous place for the ill-informed. Each team plays the crew of a pirate ship that arrives with a few possessions to trade and some valuable information. Their goal is to accumulate treasure, by using this information, as they build relationships and deal with the other pirates and traders in port.
Trade Winds is easy to understand but a real challenge to play. After a short briefing, the adventure starts and builds to what becomes a frenzy of trading and dealing. To be a successful pirate requires more than good networking. It will also take ruthless negotiation, creative thinking and strategic planning to become the richest crew in town.

This is an incredibly versatile activity that can be played by 12 to 1,200 people in just two hours. It is also a lot of fun, with hats, swords, eye-patches and music enhancing the pirate atmosphere. Add some Caribbean food, room theme and grog, and Trade Winds becomes the centrepiece of an unforgettable evening that will put the ‘yo ho ho’ into every participant.

Key Learnings:

Develops Networking
Skill Improve Negotiation
Skills Promotes Problem
Solving Offers Review &
Reflection Risk Management Reinforces Creative
Thinking Strategic Planning

To book, kindly email:


About the Author


Author & Editor

Based in Malaysia, Best Events specializes in Conferences, Seminars, Murder Mystery Dinners, Gala Dinners and Team Building events.


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